Inmaculada Cristina Rodriguez Santiago

Inmaculada Cristina Rodriguez Santiago

Associate professor

ORCID: 0000-0001-5931-7713
Scopus Author ID: 34875589300
Researcher ID: H-9298-2015
Knowledge area: Arquitectura i Tecnologia de Computadors

Research group: CLiC - Centre de Llenguatge i Computació

Teaching Innovation Groups: Innovació Docent en Matemàtiques i Informàtica

Contact Information
Department of Mathematics and Computer Science
Campus Gran Via
934039053
inmarodriguez(a)ub.edu

My profile

Dra. Inmaculada Rodríguez Santiago is associate professor at the University of Barcelona, ​​with ORCID: 00-00001-5931-7713, ResearcherID: H-9298-2015 and ScopusID: 34875589300. She is ... + info

More Information: WAI web (http://www.ub.edu/wai/)

Academic training

Informática . Universidad de Granada . 27/09/1993 . (Diploma / Degree / Activities)
Informática . Universidad de Granada . 26/09/1991 . (Diploma / Degree / Activities)
Informática . Universidad de Alcalá de Henares. Madrid . 13/07/2004 . (Ph.D.)

Imparted Teaching (last 10 years)

Sistemes Operatius I (Bachelor's degree) - Ingeniería Informática - Universidad de Barcelona.
Factors Humans i Computació (Bachelor's degree) - Ingeniería Informática - Universidad de Barcelona.
Programació I (Bachelor's degree) - Ingeniería Informática - Universidad de Barcelona.
Institucions 3D Virtuals (University Master's Degree) - Inteligencia Artificial - Universidad de Barcelona.

Research interests

Multimedia Educativa
Animación 3D de figuras humanas
Mundos virtuales 3D, instituciones virtuales
Gamification, Game-based learning
HCI, user experience and usability studies

Participation in Projects

CI-SUSTAIN: Inteligencia Computacional Avanzada Para Alcanzar Objetivos De Desarrollo Sostenible PID2019-104156GB-I00 . 2021 - 2023 . Ministerio de Economia y Competitividad . PI: Christian Blum
Desinformación y agresividad en Social Media: Analizando el lenguaje . 2019 - 2021 . Ref.PGC2018-096212-B-C33 . Ministerio de Ciencia, Innovación y Universidades . PI: Maria Taule Delor; Maria Salamo Llorente
Nou format audiovisual amb funcionalitats tecnològiques avançades per a l'aprenentatge: nanomooc . 2019 - 2021 . Ref.COMRDI18-1-0010-02 . ACCIÓ. Agència de Suport a l'Empresa Catalana . PI: Ana Puig Puig
CLiC- Centre de LLenguatge i computació . 2017 - 2021 . Ref.2017SGR341 . Agència de Gestió d'Ajuts Universitaris i de Recerca (AGAUR) . PI: Maria Taule Delor
Collectiveware: Tecnologías para potenciar colectivos humanos en la red eléctrica inteligente . 2016 - 2018 . Ref.TIN2015-66863-C2-1-R . Ministerio de Economia y Competitividad . PI: Juan Antonio Rodríguez Aguilar
The Digital Reconstruction of the Prehistoric Past: Virtual Reality and Artificial Intelligence for understanding social life in the Neolithic . 2016 - 2018 . Ref.2015ACUP00191 . Fundació Caixa de Pensions 'La Caixa' . PI: Juan Antonio Rodríguez Aguilar
CLiC - Centre de Llenguatge i Computació . 2014 - 2017 . Ref.2014SGR623 . Agència de Gestió d'Ajuts Universitaris i de Recerca (AGAUR) . PI: Maria Antonia Marti Antonin
INDOMAIN - Innovació Docent en Matemàtiques i Informàtica . 2016 - 2025 . Ref.GINDOC-UB/138 . Universitat de Barcelona . PI: Laura Igual Muñoz
Mòdul Pedagògic en un Sistema Tutor Intel·ligent per a predir l’evolució de l’alumnat . 2014 - 2015 . Ref.2014PID-UB/030 . Universitat de Barcelona . PI: Maria Salamo Llorente
Colaboraciones virtuales robustas . 2013 - 2015 . Ref.TIN2012-38876-C02-02 . Ministerio de Economia y Competitividad . PI: Maite Lopez Sanchez

Relevant publications (Journal Publications and Other publications - last 10 years)

Rodríguez, I.; Puig, A.; Rodríguez, A. (2022). Towards Adaptive Gamification: A Method Using DynamicPlayer Profile and a Case Study. Applied Sciences, 12(1), pp. 1 - 19 . Institutional Repository . ISSN: 2076-3417
Ecem Kavaz; Anna Puig; Inmaculada Rodríguez-Santiago; Reyes Chacón; David De-La-Paz; Adrià Torralba; Montse Nofre; Mariona Taulé (2022). Visualisation of hierarchical multivariate data: Categorisation and case study on hate speech. Information Visualization, 22(1), pp. 31 - 51 . https://doi.org/10.1177/14738716221120509 . ISSN: 1473-8716
Puig, A.; Rodríguez, I.; Baldeón, J.; Muria, S. (2021). Children Building and Having Fun While They Learn Geometry. Computer Applications in Engineering Education . Institutional Repository . ISSN: 1061-3773
Rodriguez I., Puig A., Tellols D., Samso K. (2020). Evaluating the Effect of Gamification on the Deployment of Digital Cultural Probes for Children. International Journal of Human-Computer Studies, 137, p. 102395 . Institutional Repository . ISSN: 1071-5819
Tellols, D.; Lopez-Sanchez, M.; Rodríguez-Santiago, I.; Almajano, P.; Puig, A. (2020). Enhancing sentient embodied conversational agents with machine learning. Pattern Recognition Letters, 129, pp. 317 - 323 . Institutional Repository . ISSN: 0167-8655
Rodríguez, I.; Salamó, M.; Puig, A. (2020). Design and evaluation of gamification experiences in computer science studies. International Conference on Higher Education Advances, 2020-June, pp. 1137 - 1145 . https://doi.org/10.4995/HEAd20.2020.11212 . ISSN: 2603-5871
Puig, A.; Rodríguez, I.; Arcos, J.L., Rodríguez-Aguilar, J.; Cebrián, S.; Bogdanovych, A.; Morera, N.; Palomo, A.; Piqué, R. (2019). Lessons learned from supplementing archaeological museum exhibitions with virtual reality. Virtual Reality, pp. 1 - 16 . Institutional Repository . ISSN: 1359-4338
Contreras, D.; Salamó, M.; Rodríguez, I.; Puig, A. (2018). Shopping Decisions Made in a Virtual World: Defining a State-Based Model of Collaborative and Conversational User-Recommender Interactions. Ieee Consumer Electronics Magazine, 7(4), pp. 26 - 35 . Institutional Repository . ISSN: 2162-2248
Baldeon, J.; Puig, A.; Rodriguez, I; Zardain, L. (2018). A Platform for the Authoring of Educational Games. Information Systems and Technologies (CISTI) . ISSN: 2166-0727
Maria Salamó Llorente; Inmaculada Rodríguez Santiago; Maite López Sánchez; Anna Puig Puig; Simone Balocco; Mariona Taulé Delor (2016). Recurso docente para la atención de la diversidad en el aula mediante la predicción de notas. ReVisión: Revista Ie investigación en Docencia Universitaria de la Informática, 9(1), pp. 38 - 53 . Institutional Repository . ISSN: 1989-1199
Rodriguez-Aguilar, J.A.; Sierra, C.; Arcos, J.; Lopez-Sanchez, M.; Rodriguez, I. (2015). Towards next generation coordination infrastructures. Knowledge Engineering Review, 30(4), pp. 1 - 19 . Institutional Repository . ISSN: 0269-8889
Contreras, D.; Salamó, M.; Rodríguez, I.; Puig, A. (2015). A 3D Visual Interface for Critiquing-based Recommenders: Architecture and Interaction. International Journal of Interactive Multimedia and Artificial Intelligence, 3(3), pp. 7 - 15 . Institutional Repository . ISSN: 1989-1660
Almajano, P.; López-Sánchez, M.; Rodríguez, I.; Mayas, E. (2015). Including Conversational Agents into Structured Hybrid 3D Virtual Environments. Ieee Latin America Transactions, 13(2), pp. 523 - 531 . Institutional Repository . ISSN: 1548-0992
Almajano, P.; Lopez-Sanchez, M.; Rodríguez, I.; Trescak, T. (2014). Assistant Agents to Advice Users in Hybrid Structured 3D Virtual Environments. Computer Animation and Virtual Worlds, 25(3-4), pp. 495 - 504 . Institutional Repository . ISSN: 1546-4261
Trescak, T.; Rodriguez, I.; Lopez Sanchez, M.; Almajano, P. (2013). Execution infrastructure for normative virtual environments. Engineering Applications of Artificial Intelligence, 26(1), pp. 51 - 62 . Institutional Repository . ISSN: 0952-1976
Pitt, J.; Bourazeri, A.; Nowak, A.; Roszczynska, M.; Rychwalska, A.; Rodriguez Santiago, I.; Lopez-Sanchez, M.; Florea, M.; Sanduleac, M. (2013). Transforming Big Data Into Collective Awareness for Transformative Impact on Society. Computer, 46(6), pp. 40 - 45 . https://doi.org/10.1109/MC.2013.153 . ISSN: 0018-9162
I. Rodríguez, A. Puig (2021). Open the microphone, please! Conversational UX Evaluation in Virtual Reality . In Workshop 'Evaluating user experiences in mixed reality' en ACM CHI Virtual Conference on Human Factors in Computing Systems . https://sputze.github.io/evaluating-mr/paper/
Rodríguez, I.; Puig, A.; Rodríguez, A. (2021). We Are Not the Same Either Playing: A Proposal for Adaptive Gamification Pages 185 - 194 DOI . In Artificial Intelligence Research and Development . Volume. 339 . (pp. 185 - 194) . IOSPRESS . ISBN: 978-1-64368-210-5 .
I. Rodríguez, M. Salamó, A. Puig (2020). Design and Evaluation of Gamification Experiences in Computer Science Studies . In Proceedings of International Conference on Higher Education Advances (Head'20) DOI: http://dx.doi.org/10.4995/HEAd20.2020.11212 . http://dx.doi.org/10.4995/HEAd20.2020.11212
J. Baldeón; I. Rodríguez; A. Puig; M. López-Sánchez (2018). Iterative Design of a Gamified Course in High Education: deployment and evaluation . In Proceedings of the 4th International Conference on Higher Education Advances. HEAd'18 . (pp. 1521 - 1529) . Universitat de València . ISBN: 978-84-9048-690-0 . http://www.headconf.org/head18/wp-content/uploads/pdfs/8241.pdf
Baldeón, J.; Puig, A.; Rodríguez, I.;Zardain, L. (2018). A Platform for the Authoring of Educational Games . In Proceedings of the 13th Iberian Conference on Information Systems and Technologies. CISTI 2018. . (pp. 1 - 6) . IEEE Xplore . ISBN: 978-989-98434-8-6 . 10.23919/CISTI.2018.8399394
Dolça Tellols; Maite Lopez-Sanchez; Inmaculada Rodríguez; Pablo Almajano (2018). Sentient Embodied Conversational Agents: Architecture and Evaluation . In Artificial Intelligence Research and Development, of the Series Frontiers in Artificial Intelligence and Applications . Volume. 308 . (pp. 312 - 321) . IOS Press . ISBN: 978-1-61499-917-1 . doi:10.3233/978-1-61499-918-8-312
P. Almajano; D. Tellols; I. Rodríguez, M. Lopez-Sanchez (2017). METO: A Motivated and Emotional Task-Oriented 3D Agent . In Frontiers in Artificial Intelligence and Applications: Recent Advances in Artificial Intelligence Research and Development . Volume. 300 . (pp. 263 - 268) . IOS Press . ISBN: 978-1-61499-805-1 .
Johan Baldeon; Maite Lopez-Sanchez; Inmaculada Rodriguez; Anna Puig (2017). Gamification Design Framework to Support Multi-Agent Systems Theory Classes . In Advances in Social Computing and Digital Education. Communications in Computer and Information Science . Volume. 677 . (pp. 136 - 155) . Springer Verlag . ISBN: 978-3-319-52038-4 . https://link.springer.com/chapter/10.1007/978-3-319-52039-1_9
J. Baldeón; I. Rodríguez; A. Puig; M. Lopez-Sanchez (2017). Evaluación y rediseño de una experiencia de gamificación en el aula basada en estilos de aprendizaje y tipos de jugador . In Gamificación en aulas españolas . (pp. 95 - 111) . InCom-UAB Publicaciones . ISBN: ISBN 978-84-94417 .
K. Samso; I Rodriguez; A. Puig; Tellols, D.; S. Alloza; F. Escribano (2017). From Cultural Probes Tasks To Gamified Virtual Energy Missions . In HCI '17 Proceedings of the 31st British Computer Society Human Computer Interaction Conference . Number. Article No. 79 . ACM . https://dl.acm.org/citation.cfm?id=3206296
Baldeón, J.; Puig, A.; Rodríguez, I.; Muriel, C.; Zardain, L. (2017). A Conceptual Model for Educational Game Authoring: A Showcase in Math Games . In Marcus A., Wang W. (eds) Design, User Experience, and Usability: Designing Pleasurable Experiences. DUXU 2017. . Volume. 10289 . (pp. 347 - 361) . Springer . ISBN: 978-3-319-58636-6 . https://doi.org/10.1007/978-3-319-58637-3_28
Almajano, P.; López-Sánchez, M.; Rodríguez, I.; Puig, A.; Salamó, M.; Ribera, M. (2016). Training Infrastructure to Participate in Real Life Institutions: Learning Through Virtual Worlds . In Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning . (pp. 192 - 219) . IGI Global . ISBN: 152250125 .
Baldeón, J.; Rodríguez, I.; Puig, A.; Gómez, D.;Grau, S. (2016). From Learning to Game Mechanics: the Design and the Analysis of a Serious Game for Computer Literacy . In Actas 11º Conferència Ibérica de Sistemas Y Tecnologias de Información. . Volume. II . (pp. 186 - 191) . IEEE . ISBN: 978-989-98434-6-2 .
Baldeón, J.; Lopez-Sanchez, M; Rodríguez, I; Puig A. (2016). Gamification of Multi-agent Systems Theory Classes . In Autonomous Agents and Multiagent Systems . Volume. 10003 . (pp. 172 - 183) . Springer . ISBN: 978-3-319-46839-6 .
Puig, A; Rodríguez, I. (2016). Integrant jocs seriosos a l'aula: una eina d'ajut al professorat . In Actes de Congrès C2EM Congrés Català d'Educació Matemàtica . (pp. 1 - 10) . Federació dEntitats per a lEnsenyament de les Matemàtiques a Catalunya . ISBN: 978-84-608-9217-5 . Publicació online (http://c2em.feemcat.org/wp-content/uploads/actes/2C160.pdf)
Baldeón, J. P.; Rodríguez, I.; Puig, A. (2016). LEGA: A LEarner-centered GAmification Design Framework . In Proceddings en INTERACCIÓN 2016 - XVII International Conference on Human Computer Interaction. . ACM International Conference Proceeding Series. . ISBN: 978-1-4503-4119-6 . Publicació online (https://doi.org/10.1145/2998626.2998673)
Salamó, M.; Rodríguez-Santiago, I.; López, M.; Puig, A.; Balocco, S.; Taulé, M.; Rodríguez, J. (2015). GradeForeseer: Recurso docente para la predicción de notas del alumnado de informática . In Actas de las XXI Jornadas de la Enseñanza Universitaria de la Informática . (pp. 89 - 96) . Universidad de La Salle . ISBN: 978-99920-70-10 . http://jenui2015.uols.org/app/assets/files/ActasJENUI2015.pdf
Baldeón, J. P.; Puig, A.; Rodríguez, I.; Lopez-Sanchez, M.; Grau, S.; Escayola, M. (2015). Gamification of Elementary Math Learning: A Game Designer Role-Playing Experience with Kids . In Proceedings of the 2nd International Workshop on Gamification in Education. . Volume. 1 . ISBN: 978-898-98434-5-5 .
Bourazeri, A; Almajano, P.; Rodríguez, I.; López-Sanchez, M. (2014). Assistive Awareness in SmartGrids . In The computer after me . (pp. 117 - 130) . World Scientific Publishing . ISBN: 978-1-78326-417-9 .
Almajano, P.; Trescak, T.; Esteva, M.; Rodríguez, I.; López-Sanchez, M. (2013). V-mWater: an e-government application for water rights agreements . In Agreement Technologies Handbook . Volume. 8 . (pp. 583 - 596) . Springer Netherlands . ISBN: 978-94-007-5582-6 .
P. Almajano; E. Mayas; I. Rodriguez; M. Lopez-Sanchez; A. Puig (2013). Structuring Interactions in a Hybrid Virtual Environment Infrastructure & Usability . In Proceedings of the 8th International Conference on Computer Graphics Theory and Applications GRAPP/IVAPP 2013, Coquillart, Sabine and Andújar, Carlos and Laramee, Robert S. and Kerren, Andreas and Braz, José eds. . (pp. 288 - 297) . SciTePress . ISBN: 978-989-8565-46-4 . http://dblp.uni-trier.de/db/conf/grapp/grapp2013.html#AlmajanoMRLP13
Eric Roselló-Marín; Maite Lopez-Sanchez; Inmaculada Rodríguez; Manel Rodríguez-Soto; Juan A. Rodríguez-Aguilar (2022). An Ethical Conversational Agent to Respectfully Conduct In-Game Surveys . In Artificial Intelligence Research and Development, of the Series Frontiers in Artificial Intelligence and Applications . Volume. 356 . (pp. 335 - 344) . IOS Press . ISBN: 978-1-64368-326-3 . https://ebooks.iospress.nl/volumearticle/61262

Direction of Thesis, Minor Thesis and Research Reports (last 10 years)

J. Baldeón . (2016) . Theoretical and Technological Framework for Gamification and Game-based Learning (In progress) (Ph.D. Thesis) . Barcelona.
Pablo Almajano Francoy . (2014) . Assisted Hybrid Structured 3D Virtual Environments (Ph.D. Thesis) . Universitat de Barcelona.

Conferences and Participations in Congresses (last 10 years)

I. Rodríguez (2021). Sistemas de interfaces inteligentes. (Invited conference) . XII Conferencia Internacional de Computación e Informática del Norte de Chile . https://infonor2021.uta.cl/charlas-invitadas/ . CHILE
Kavaz, E.; Puig, A.; Rodríguez, I.; Taulé, M.; Nofre, M. (2021). Data visualization for supporting linguists in the analysis of toxic messages. (Presentation of communication) . WSCG 2021 International Conference on Computer Graphics, Visualization and Computer Vision . CZECH REPUBLIC
I. Rodríguez, A. Puig, J.A. Rodríguez-Aguilar, JL. Arcos, S. Cebrián, A. Bogdanovych, N. Morera, R. Piqué, A. Palomo (2019). On the Relationship between Subjective and Objective measures of VR experiences: a Case Study of a Serious Game for Museums. (Speech) . International Symposium on Gamification and Games for Learning (GamiLearn 2019), co-located event of CHIPLAY, Barcelona . CEUR-WS.org/Vol-2497 - ISSN 1613-0073 . Barcelona . SPAIN
S. Cebrián; N. Morera; Juan A. Barceló; I. Bogdanovic; O. López-Bultó; I. Campana; A. Palomo; R. Piqué; J. Revelles; X. Terradas; J. L. Arcos; J. A. Rodríguez-Aguilar; A. Bogdanovych; S. Simoff5; T. Trescak; I. Rodríguez; A. Puig (2018). Beyond the Virtual Reconstruction of An Archaological Settlement. (Presentation of communication) . Computer Applications and Quantitative Methods in Archaeology (CAA) . Tübingen . GERMANY
Puig, A.; Rodríguez, I. (2016). Integrant jocs seriosos a l'aula: una eina d'ajut al professorat. (Speech) . Congrès Català d'Educació Matemàtica . Actes del Congrès Català d'Educació Matemàtica . Barcelona . SPAIN
Puig, A.; Rodríguez, I.; Baldeón, J. (2016). Com dissenyar la gamificació en l'aula?. (Speech) . Congrès Català d'Educació Matemàtica . Actes del Congrès Català d'Educació Matemàtica . Barcelona . SPAIN
D. Tellols; K. Samso; I. Rodriguez; A. Puig. (2016). Cultural Probes for the Gamification of Energy Awareness. (Poster) . ACM WomEncorage Conference . to appear . AUSTRIA
Johan Baldeón; Maite Lopez-Sanchez; Inmaculada Rodriguez; Anna Puig (2016). Gamification in Teaching Multi-Agent Systems. (Presentation of communication) . 7th International Workshop on Collaborative Agents Research and Development: CARE for Digital Education . Singapur . SINGAPORE
Contreras, D.; Salamo, M.; Rodríguez, I.; Puig, A. (2015). Supporting Users Experience in a 3D eCommerce Environment. (Speech) . XVI International Conference on Human Computer Interaction . Paper nº: 45. ISBN: 978-1-4503-3463-1 . Vilanova i la Geltrú . SPAIN
Grau, S.; Reig, R.; Puig, A.; López, M.; Rodríguez, I. (2015). Games4Learning: How to integrate serious games to personalized learning itineraries?. (Speech) . Workshop in on Gaming, Simulation and Play (WGSP) within the 10th Iberian Conference on Information Systems and Technologies (CISTI) . Pages 1275-1280 Vol 1. (ISBN 978-898-98434-5-5) . Aveiro . PORTUGAL
J. Baldeon; I. A. Puig; I. Rodriguez; M. Lopez-Sanchez; S. Grau; M. Escayola (2015). Gamification of elementary math learning: a game designer role-playing experience with kids. (Poster) . Geducation at Gamification World Congress . SPAIN
Rodriguez, I.; Puig, A.; Grau, S.; Escayola, M. (2015). Designing a Math Game for Children Using a Participatory Design Experience. (Speech) . CENTRIC'2015 . 28-35, ISSN: 2308-3492. ISBN: 978-1-61208-440-4 . Barcelona . SPAIN
Almajano, P.; Rodríguez, I.; Lopez-Sanchez, M.; Mayas, E. (2014). Conversational Structured Hybrid 3D Virtual Environments. (Speech) . XV International Conference on Human Computer Interaction, paper nº 66 . Published by ACM, ISBN: 978-1-4503-2880-7 DOI: 10.1145/2662253.2662316 . Tenerife . SPAIN
Contreras, D.; Salamo, M.; Rodríguez, I.; Puig, A. (2014). An approach to improve user experience with conversational recommenders through a 3D virtual environment. (Speech) . XV International Conference on Human Computer Interaction . Paper nº 66, published by ACM, ISBN:978-1-4503-2880-7 . Tenerife . SPAIN
Centelles, M.; Ribera, M.; Rodríguez, I. (2014). Potential accessibility of web-based mathematical information resources. (Presentation of communication) . 29th Annual International Technology and Persons with Disabilities Conference . San Diego, CA . UNITED STATES
Almajano, P.; Mayas, E.; Rodriguez, I.; Lopez-Sanchez, M.; Puig, A. (2013). Structuring Interactions in a Hybrid Virtual Environment: Infrastructure & Usability. (Presentation of communication) . The International Conference on Computer Graphics Theory and Applications . pp 288-297 . Barcelona . SPAIN